My Games
My Games
I made the color schemes for the Kitsune, keeping in mind the colors used for the art pillar as well as the game's background colors. The colors chosen for The Kitsune and The Hunter needed to compliment each other, so we ended up going with warm colors for The Kitsune and cooler colors for The Hunter (Which mirror each other's personalities!)
Early Concepts
Character Portraits
Miro Board - Our Process and Collaboration
My team uses Miro to effectively communicate and organize our ideas. Here is an example on how the art team goes about establishing the art pillar-a crucial step in the game dev process-that we refer to throughout the duration of the project.
My notes to help the art team replicate the game's style. For FoxFire, we wanted to use a paper texture to make the game's art look like old Japanese paintings. I held a meeting with the other artists to make sure everyone could replicate this effect with the art programs they were using.